• mardi 11 décembre

    • CLAVIER Maud,
  • mardi 18 décembre

    • Persistent Open-World Production Challenges
      BOWMAN David, Persistent Open-World Production Challenges
    • Designing, Writing and Playtesting Social Impact Games
      MALER Elizabeth, Designing, Writing and Playtesting Social Impact Games
    • The making of AAA games cinematics
      David HUBERT, The making of AAA games cinematics
    • Creating a post-brexit dystopia in Not Tonight.
      Tim CONSTANT, Creating a post-brexit dystopia in Not Tonight.
    • The level design of ‘God of War’
      DAVIS Rob, The level design of ‘God of War’ (Skype)
  • mercredi 19 décembre

    • Raising a Metropolis.
      ANTONOV Viktor, Raising a Metropolis.
    • Accidentally Becoming an Art Director
      Tim KAMINSKI, Accidentally Becoming an Art Director
    • Stand Out in the Indie Crowd: Designing Furi
      LEPRINCE Audrey , Stand Out in the Indie Crowd: Designing Furi (Skype)
    • We Don’t Understand The Computer as a Medium of Expression
      CRAWFORD Chris, We Don’t Understand The Computer as a Medium of Expression (Skype)
  • jeudi 20 décembre

    • Out of school and diving into production
      RIZZO François, Out of school and diving into production
    • ABADIE Guillaume,
    • Streaming in style
      EVERS Katleen, Streaming in style
    • Facial animation and real-time production
      CAULKIN Steven, Facial animation and real-time production