• mardi 13 décembre

    • Cool ideas, what are they made of ? how to work on them ?
      Nicolas EYPERT, Conception Director Ubisoft FunHouse - Ubisoft Montréal
    • From prototype to “final” game, what production is really made of.
      Stéphane ASSADOURIAN, Expert Game Production Consultant / CEO - Stephane Assadourian Consulting Inc.
    • Le jeu mène à tout, il suffit de sortir du jeu vidéo (Skype)
      Jean-Noël PORTUGAL, General Manager - Daesign
  • mercredi 14 décembre

    • FATED: The Silent Oath – Lesson learned and best practices of VR Development
      Vincent MARTEL, Executive Producer specializing in virtual reality - Frima Studio
    • Cinematic Storytelling Through Gameplay
      Liz FIACCO, Game Designer - Naughty Dog
    • Evolution of a Tale: Production at Telltale
      David BOWMAN, Vice President of Production - Telltale
    • VR and other research at PlayStation Magic Lab (Skype)
      Richard MARKS, Senior Research Engineer - Sony Interactive Entertainment
  • jeudi 15 décembre

    • Action gameplay development & iteration with Motion Capture
      Maksym ZHURAVLOV, Principal Animator - Remedy Entertainment
    • We believe in games !
      Francesco CAVALLARI, Founder - Video Games Without Borders